PM3.6 - Toon Link - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  4. CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
  7. loop Infinite times:
    1. if (OnGround)
      1. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(FinalStart)
      2. else
        1. ChangeSubaction(FinalStart)
      3. SetAirGround(6)
      4. EnableInterrupt(10146)
      5. DisableInterrupt(10147)
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(FinalAirStart)
      2. else
        1. ChangeSubaction(FinalAirStart)
      3. SetAirGround(12)
      4. DisableInterrupt(10146)
      5. EnableInterrupt(10147)
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script

  1. if ((InternalConstantInt(CurrentAction) NotEqual scalar(282)))
    1. IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(283)))
    2. FinalSmashExit